

Then it’s something really interesting: House Traits. Our emblem, let’s just go with a mannaz futhark rune, with orange and white as our colors. Oh, and what should we call our House, actually? House Kezimov? Why not?

I think it’s sufficient to say it’s a mineral-rich moon orbiting the homeworld of our liege House – probably with fairly few areas that are comfortably habitable, thus setting the stage for a War of Assassins. Perhaps our House seat is on some mineral-rich moon – and our claim to it has always been fiercely contested by a rival House? Hmm. But killing people won’t make a killing in money, so how do we finance this? For the secondary domains, let’s pick Produce (Industrial: Refined Alloys). I like the idea that our House has been embroiling in a long War of Assassins, so let’s pick Expertise (Kanly: Assassin Masters) as their primary domain. A whole lot of neat examples are then listed. Within the domains, the areas of expertise are Machinery, Produce, Expertise, Workers and Understanding. Because we’re House Minor, we get to choose 1 primary domain and 1 secondary domain. They are basically what the House is famous or creating, or some other notable ability.

Then, we choose the Domains of the House. Let’s go with a House Minor – not quite an upstart, but still with plenty of room to rise and expand. So, the tiers of Houses are Nascent House, House Minor, House Major, and Great House. Seeing as this is a sample character creation endeavor, I’ll go with “whatever sounds pretty cool to me at the moment” rather than gaming group democracy.

Although the rulebook is sorely, sorely lacking in systems that support actually doing something with your House, it does give some guidelines about how the different tiers of Houses can affect play. So the nature of the House should be a group decision between the players and the gamemaster.” it’s equally important to the gamemaster, as it determines the general level of the campaign and what sort of adventures the players want to encounter. So, before we create those characters, it is vital to determine a few details about the style, agenda, and attributes of the House they serve. “In Dune: Adventures in the Imperium, the player characters all serve a single noble House. There are many better sources for explaining the intricacies of a Fremkit out there. Important terms will be explained along the way, excepting universe-specific Dune terminology. I have very mixed feelings on the Modiphius Dune: Adventures in the Imperium RPG, but that won’t stop me from doing a Dyson Logos-style character creation! Hopefully this will be marginally informative as well.
